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Glossary of Streaming Terms
asx: A file that points to a Windows Media audio stream.
Bandwidth: The amount
of data that can be transmitted in a fixed amount of time. For
streaming, bandwidth is usually expressed in bits per second.
Bit: The smallest unit of information, a 0 or a 1.
Bit rate: The speed at
which data travels from one place to another on a computer network,
such as the Internet. We stream 20 kpbs (kilobits) per second so that
the widest range of users can listen. Stations stream about 9 (8.78 MB
to be more exact) megabytes per hour.
Buffer: Space
allocated on a system's RAM where data is temporarily stored until it
is transferred to another part of the system. In streaming
applications, buffers store video or audio data until there is enough
information to start a complete stream.
Buffering: A situation
that occurs when a streaming media player is saving portions of a
streaming media file to local storage for playback. Most streaming
players buffer a small percentage of a streaming media presentation
before beginning to play it. Buffering also may occur in the middle of
a stream, when adequate bandwidth is not available.
Cache: A technique
used to save memory by storing frequently accessed files. Web browsers
also have caches that keep downloaded Web pages handy, often as a list
of links on the browser's toolbar. Browser caches are typically kept on
local hard drive, and you can usually adjust the amount of memory or
disk space allotted for the cache. You can access a cached page much
more quickly than if you downloaded it from distant server.
Codec (compression-decompression):
Standard method of compressing and decompressing data, typically done
with audio/video files, or when data is encoded or compressed to reduce
file size. A codec allows an operating system or a program to properly
play audio or video in a particular format.
Distributed network: A
network of multiple servers that can serve the same content. As a
result, listeners receive content faster, with fewer interruptions and
less down-time. For example, our streaming provider has a distributed
network of 6000 streaming servers available for streaming audio.
Embedded Media:
Media/media links that can be included in an HTML page, such as Windows
Media streams, RealAudio files or GIF animations. Our custom player
includes an embedded media player.
Encoder: Hardware or software application used to compress audio and video signals for streaming.
Hits: Hits are the
individual requests a server. For audio, if one user requests the
stream 3 times in a row, that counts as three hits in our current
reporting.
Kbps (Kilobits per second): A rate at which data is sent over a communication line. We stream at 20 kbps.
MP3: A compression
format that creates files that can be easily sent or downloaded across
the Internet. MP3 is the MPEG audio layer 3 standard. CD tracks can be
converted to MP3 and reduced in size by a factor of 12.
Net congestion: A
situation that occurs when there is significant and unexpected delay
between the server's transmission of data and the client's reception of
data.
On-demand audio: A discrete piece of programming that is available when you want it, instead of when a broadcaster wants to send it.
Packet loss: Delay or
loss of packets in a transmission, usually caused by a slow or
congested network. Packet loss causes breaks or hiccups in data,
resulting in audio gaps or video distortion.
Plug-ins: Software
modules (aka files) that add a specific feature or service to a larger
system (aka your browser). For example, the Windows Media plug-ins for
the Netscape Navigator and Internet Explorer browsers enable them to
handle streaming audio.
Real Audio: Describes
a file format for audio-only streaming media technology released by
RealNetworks, a leading streaming media platform vendor.
Streaming Media:
Streaming media technology enables the real time or on demand
distribution of audio, video and multimedia on the Internet. Streaming
media is the simultaneous transfer of digital media (video, voice and
data) so that it is received as a continuous real-time stream. A
streamed file is simultaneously downloaded and viewed, but leaves
behind no physical file on the viewer's machine. Rather than download a
big, chunky audio/video file all at once, streaming allows you to see
and hear an audio/video file as it's transferred. Windows Media,
RealNetworks, and QuickTime are currently the three most popular
streaming media platforms.
Unicast: A process
that forces each individual user to make an individual connection to a
server to receive a stream. This is how we currently stream.
Windows Media: The streaming media platform released by Microsoft.
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